![]() This is exactly what I was thinking and looking for. ![]() Truly and really thank you for taking your time to do this. You are in luck with Danish here, because some of the best explainers are Danes and very approachable, starting with Madsjul from Viborg. Secondly you can use the simpler and much more intuitive camera tool for the pan, and thirdly, when you paste down your individual drawings, you can be assured that each footstep syncs up with the previous one (no skating effect) and at the same time you can make your character follow bumps on the backgrounds so that it doesn't have this windup toy mechanical look when crossing the plain as straight as an arrow. First of all, you can stay at 12fps (the camera move adapts to 24fps during export!). I strongly recommend that you at least give my AnimBrush suggestion a try. If you are like most of us here and you animate at 12fps and let the Export Panel add an additional instance to each frame automatically when you render your clip out, you would have to switch to a 24 fps rate for this kind of a move in KeyFramer. Besides, you would have to have your project set to 24fps. But in my view there is a drawback on making this type of camera pan your way, which is, that you have little control over preventing the "skating effect" from happening. What you describe here is done with the KeyFramer in TVPaint, which isn't as simple as your Digi Ice. Nice, and your English has improved where have you been the last three days? What language do alphatoons speak natively? Perhaps there are others here who can speak that way too. Activate your camera tool and create the pan move that follows the character. After this happens you will have your entire walk cycle in your pen tip which you can paste down, one at a time, across the entire background (do this with your LightTable activated).Ĥ. You will be given a question "Cut Out an AnimBrush"? and you answer Yes. Take your freehand cut tool and draw the red bounding line around the area that ALL Drawings cover. To do this, select (highlight) all frames of the cycle by dragging your cursor under the frames from right to left. It can be a character that walks in place, or makes two steps left foot, then right foot.ģ. Create a project that has the size of your long background.Ģ. So that gives you an idea of the potential it has.By the way, if your 1st question is how to make a walk cycle cross a background while followed by a camera, I suggest you do it this way:ġ. Their pro package is $600? With educational discount and you have it for life (paying a small amount for any drastic updates) it’s an all in one storyboards, animation, effects - song of the sea and wolf walkers was made entirely on TV Paint. If you’re a student still, I highly recommend picking up TV paint regardless. I wish more TV studios used TV paint, but I guess it’s more cost effective to buy and use two programs than an all in one? I don’t understand it, but if people want you using Harmony, learn Harmony. If you want to do storyboards and work for TV, go with toonboom. ![]() If you want to animate movies, I would go TV paint, a lot of Disney animators transitioned to that program and it’s great if you come from a traditional animation background. I would say it depends on what you’re trying to get into. Only, I was stubborn and wanted to hand draw everything traditionally (learned a lot, but the programs would have helped me a ton) School had TV paint at the time and it was a really great program. ![]() Grew up and studied more art and animation. Started drawing when I was young, took a flash animation class, wasn’t for me. ![]()
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